PLAYER
|
SEEDED
|
WINS
|
SCORE
|
DIPLOMATPAT SAYS:
|
SINCLAIR
|
30
|
29
|
SETS UP FOR THE STAB
| |
MIKE
|
29
|
55
|
CAUTIOUS AND COMPLEX, HE IS CONFIDENT ABOUT ONE
THING; EVERYONE COULD BE OUT TO GET HIM. IF YOU ALLY WITH HIM DON’T EXPECT SPECIFICS BUT RATHER GOOD FAITH, TO WHICH HE WILL DELIVER TO THOSE WHO STAY AWAY FROM HIS BORDERS. | |
ALLAN
|
28
|
32
|
DEVELOPS WALLS
| |
ANDRE
|
27
|
33
|
-
| |
HOWARD
|
26
|
35
|
SLOW OUT OF THE GATE
| |
SEAN
|
25
|
36
|
FAST EXPANDER
| |
FRAZER
|
24
|
45
|
STYLE OF HIS OWN; DOCILE AND LOYAL.
| |
PERRY
|
23
|
53
|
LONE STRATEGY
| |
DAVID
|
22
|
80
|
AN ENTHUSIASTIC PLAYER WHO CAME IN SECOND IN HIS
FIRST GAME WITH US. HE IS AN EXPANDER WHO GROWS AT A MODERATE RATE. TO WIN HIM OVER, SPEAK AS IF YOU ARE A FIGURE HEAD. | |
STU
|
21
|
85
|
STURDY AND SURE, HE IS THE TYPE OF PLAYER WHO
WILLINGLY ACCEPTS A GOOD OFFER. HE IS PRAGMATIC YET WILLING TO TAKE MINOR RISKS FOR MAJOR GAINS. | |
JON
|
20
|
120
|
CAUTIOUS YET WILD. CLEVER POSITIONING.
THE FIRST GAME HE PLAYED HE HAD A NEAR PERFECT GAME. SLIPPERY TACTICS MEAN THAT WHEN HE IS UP AGAINST THE ROPES IT IS HARD TO KEEP HIM DOWN. STRANGERS MIGHT NEED TO REACH OUT TO HIM FIRST. | |
NATE
|
19
|
111
|
SINCE THE FIRST BOARD, HE IS LOW ON THE AGGRESSIVE
SIDE AND LOW ON THE DIPLOMATIC SIDE. IF HE IS YOUR ALLY, TELL HIM THE PLAN. IF HE IS YOUR ENEMY THEN JUST SHOW HIM THE JAZZ HANDS. STRANGERS MIGHT NEED TO REACH OUT TO HIM FIRST. | |
CARL
|
18
|
1
|
122
|
TRICKY AND PRAGMATIC PLAYER.
|
URSACKI
|
17
| 1 |
260
|
DEMONSTRATES AN EXPERT UNDERSTANDING OF THE GAME,
BOTH IN BOARD TACTICS AND PLAYER PLAYS. |
PHIL
|
16
|
186
|
AN ENTHUSIASTIC PLAYER WHO LIKES TO THROW HIS WEIGHT
AROUND. YOU WILL NEED TO HAVE A TRICK UP YOUR SLEEVE TO BE HIS ALLY OR TO BE HIS ENEMY. | |
GEORGE
|
15
|
203
|
GOES FOR MANY ALLIES, HE ACTUALLY WANTS THE GAME
TO END IN A BIG TIE, OR HIM FOR THE WIN. HE WILL GO OUT OF HIS WAY TO PUNISH THE IMMORAL, AND HE HAS HAD NO BETRAYAL TO DATE. | |
ADAM
|
14
|
1
|
204
|
THE ONLY PLAYER TO ACTUALLY PLAY FROM
PLAYING DIPLOMACY SINCE HE WAS 9 YEARS OLD. HE CAN RALLY SEVERAL ALLIES TO GREAT STRENGTH AND OVERALL IS FAIRLY LOYAL. |
ROB
|
13
|
1
| 338 |
SINCE THE FIRST BOARD, HE IS BY FAR THE MOST LONE
SPIRITED STYLE WE HAVE SEEN. MORE TIMES THAN NOT, HE WILL TAKE A DEFENSIVE STANCE. YOU WILL NEVER DEAL HIM A KILLER BLOW AS HE ALWAYS WILL DEFEND AGAINST THEM, EVEN IF YOU ARE IN A DEAL WITH HIM. BEST WAY TO BEAT HIM IS TO PLAY WITH HIS HEAD. |
12
|
2
|
395
|
WILD PLAYER WHO LIKES TO ACT QUICKLY AND DOESN’T
LOOK BACK. HE TRIES HIGH RISK MOVES THAT IF SUCCESSFUL CAN GIVE HIM GREAT POSITIONING. IF YOU WANT TO KNOCK HIM OUT KEEP HIM FROM ALLYING. HE IS WILLING TO MAKE ALLIANCES WORK WITH PLAYERS WHO DO NOT NEIGHBOUR HIM. | |
JARA
|
11
|
1
|
245
|
SUCCESSFULLY WON HIS FIRST GAME, HE IS STRATEGIC
AND DIPLOMATIC. WILLING TO WORK WITH ANYONE WITH A GOOD PLAN. |
ANDREW
|
10
|
1
|
246
|
SINCE THE FIRST BOARD, HE IS CONSTANT PERFECTION
OF THE ONGOING ROUND-BY-ROUND DEAL. HE LOOKS AT THE BOARD WITH FRESH EYES EVERY ROUND, WHICH MEANS IF THERE IS WAR THERE COULD BE PEACE, BUT IF THERE IS PEACH THERE COULD BE WAR. HE ASSUMES THAT OTHER PLAYERS PRIORITIZE THEIR GOALS AS HE DOES AND GETS SURPRISED WHEN THEY DON’T. IF YOU ARE SMART, HE KNOWS WHAT YOU ARE GOING TO DO, SO ACT DUMB TO BEAT HIM. |
DANNY
|
9
|
1
|
256
|
CHOOSES ‘MAYBE’ OVER ‘YES’ OR ‘NO’. BUT NO
ONE LOVES THIS GAME MORE THAN HE. IF YOU HAVE A REPUTATION OF BETRAYAL HE WILL NEVER TRUST YOU, SO DON’T BOTHER. IF YOU HAVE A GOOD REPUTATION THEN ‘MAYBE’ YOU HAVE AN ALLY IN HIM. |
MILLAR
|
8
|
1
|
338
|
ONE OF THE ONLY PLAYERS TO FIND THE SITE ON LINE,
HE HAS SHOWN STRENGTH AND GOOD PLANNING. HE IS FAIR WHEN HE IS UP AND FEISTY WHEN HE IS DOWN. |
J
|
7
| 1 |
561
|
SINCE THE FIRST BOARD, HE HAS ORCHESTRATED SOME OF
THE BEST GRAND ALLIANCES AND THEY ALWAYS PROVE FRUITFUL FOR THOSE RECRUITED TO BE PART OF THEM. HE NEVER COUNTS HIS EGGS BEFORE THEY ARE HATCHED, AND NEVER FAILS TO BEAT AN ENEMY WHEN THEY ARE OUTNUMBERED. COME UP WITH A RATIONAL PLAN AND YOU CAN HAVE YOUR WAY WITH HIM. |
KEVIN
|
6
|
1
|
538
|
HE IS TRUE TO HIS WORD BUT WILL CAREFUL HOW HE
WORDS IT. VERY COMPETITIVE, BIG PICTURE PLAYER WITH AN EYE ON THE PRIZE. BEST WAY TO DEAL WITH HIM IS TO ACT ERRATIC AND UNPREDICTABLE. TRASH TALK CAN ALSO THROW HIM OFF HIS GAME. HE HAS ONE WIN UNDER HIS BELT BUT HAS COME CLOSE A COUPLE OF TIMES TOO. |
PAT
|
5
|
3
|
512
|
AS THE WEBMASTER HE PULLS ALL THE STRINGS AND
KNOWS THE MOST PLAYERS. A GREAT ADVANTAGE. BUT SOMETIMES IT CAN WORK AGAINST HIM AS HE IS SEEN AS A THREAT. SEVERAL SECOND PLACE FINISHES AND HIS WINS HAVE KEPT HIM IN THE TOP FIVE. IT IS SAID, “HOW DO YOU KNOW IF (HE) LYING?; HIS LIPS ARE MOVING.” THERE IS ALWAYS AT LEAST ONE SOUR PLAYER ON A MAP WHEN HE PLAYS TO THE END. ALWAYS KEEP YOUR GUARD UP AGAINST HIM. |
CLINT
|
4
|
1
|
515
|
SINCE THE FIRST BOARD, HE HAS PLAYED A MOSTLY
HONEST GAME. AND IF HE ANNOUNCES WAR AGAINST YOU, IT IS BECAUSE HE KNOWS FOR SURE YOU ARE GOING TO BE WEAKENED, AS HE IS RIGHT. GET HIM TO ACCEPT A DMZ AND HE WILL NOT COME AFTER YOU. |
SCOTT
|
3
|
3
|
666
|
LONG STANDING PLAYER. TIED FOR MOST WINS.
POINTSAGRESSIVE, HAS RACKED UP FOR PLACE AND SHOW TOO. BEST TO OFFER HIM SOMETHING TO KEEP HIM FROM COMING AFTER YOU, IF SOMEONE OFFERS HIM A BETTER DEAL YOU COULD HAVE TWO FOES ON YOUR BACK. |
PETER
|
2
|
1
|
603
|
A STRONG PLAYER, HE HAS SHOWN THE ABILITY TO MAKE
GREAT DEALS. HE IS VERY RELIABLE AND SNEAKY AT THE SAME TIME. BEST WAY TO BEAT HIM IS TO LET HIM GET OVER EXTENDED. IF HE NEIGHBOURS STEVE, LOOK OUT! |
STEVE
|
1
|
4
|
705
|
SINCE THE FIRST BOARD, STEVE HAS SHOWN THE ABILITY
TO DOMINATE. HE DOES WELL WHEN HE OFFERS ENOUGH WIN WIN STRATEGIES AND HAS GREAT ABILITY TO PLAY THE LONG GAME AND TARGET PLAYERS FAR AWAY. IF YOU ARE A FRIENDLY NEIGHBOUR THEN HE IS A FRIENDLY NEIGHBOUR. HE HAS BEEN THE VICTIM OF SOME OF HIS OWN SUCCESS. |